Let me say that it is amazing to see how far is the word spreading, our audience now reaches to distant parts of the world, and we're very proud to see that the stuff being made is having such a positive reception within the community.
We're also very thankful to all the people and communities that have so far expressed their wish to help. Though at the moment, we can't really have any more help, in pro of a steadier development flow because, the sim
looks advanced, but what you're seeing is just the environmental engine core and lower I/O operations... we still have a loooong road ahead of us which includes, among others, the development of the whole railway sytems (programming), and filling the environment with the proper objects (3D models and entity behaviour programming).
Our current priority is finishing the basic core, which will feed the simulation and editor core. Within that, there are a few departments to develop, like sound, object physics, and integrating Ogre's new terrain manager (1.7.0). Also pending development are the external tools we might need to manage our content further on. We need to finish that, or it will take us forever. Once we have that basis done, or further on, we
might require some help when we can diversify our development.
Cheers