Original thread (Spanish):
viewtopic.php?f=21&t=24Hello everyone:
An old dream of our group is to develop our own simulator. It is a huge project that is still a work in progress but to the pace that our limited dedication capabilities allow us. From these lines I want to point out that, for the moment, it is not a project that we know if it will meet its goal. In any case, we keep our small but firm steps.
The first great success among the objectives to archieve (very close to completion) is the building of a base plataform, understood as a full virtual world highly editable and configurable with a very high level of graphic capabilities, from which all the railroad theme will grow.
The current development has grown on the open source graphics engine (LGPL) "Ogre" and some of its more popular LGPL plugins like Caelum and Paged Geometry. For the moment, we use "CEGUI" as the GUI with a skin called "Aqualook" created by Martin Prazak that looks very similar to MacOS' "Aqua" style.
Anyways, what stands out the most from the current development, and that has consumed most of our time, is the ample list of graphic capabilities which can be seen in the included screens below. The graphic result is the product of several shaders for complex materials specially developed for this project.
Now I'd like to leave you some screens related to our progress. The objects visible in the screens are models created by Manuel Ruiz (Camber), except the tree which is from Christian Herzog and it is included in the Paged Geometry plugin, and the Re-250 catenary done by myself.
Paco RodrÃguez. Equipo Quattro Studios